computer-graphics-mcqs - Set (10)

Correct Answer: Orange && Worng Answer: Red

1. Aliasing means

  • (A). Rendering effect
  • (B). Shading effect
  • (C). Staircase effect
  • (D). Cueing effect
  • View Answer

    Explanation: Not Avilable

    2. The technique of using a minimum number of intensity levels to obtain increased visual resolution is

  • (A). Dithering
  • (B). Half toning
  • (C). Depth-Cueing
  • (D). Rendering
  • View Answer

    Explanation: Not Avilable

    3. If blue is represented as 001 the yellow is represented as

  • (A). 001
  • (B). 010
  • (C). 101
  • (D). 110
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    Explanation: Not Avilable

    4. The video memory that is used to hold the image displayed on screen is known as

  • (A). Display processor
  • (B). LUT
  • (C). Frame buffer
  • (D). Display file
  • View Answer

    Explanation: Not Avilable

    5. The blinding functions of Bezier curves are

  • (A). Splines
  • (B). Bernstein polynomials
  • (C). Lagrangian polynomials
  • (D). Newton polynomials
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    Explanation: Not Avilable

    6. The amount of memory in frame buffer is called

  • (A). Bit plane
  • (B). Plane
  • (C). Bit
  • (D). None of these
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    Explanation: Not Avilable

    7. In the Bresenham’s algorithm, error term initialised to

  • (A). 0
  • (B). 1
  • (C). -1/2
  • (D). None of these
  • View Answer

    Explanation: Not Avilable

    8. Mid -point line and circle drawing algorithm use the sign of

  • (A). Distance parameter
  • (B). Decision parameter
  • (C). Describe point
  • (D). Both (a) and (b)
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    Explanation: Not Avilable

    9. What will be the value of initial decision parameter if we intend to draw a line between A(3, 6) and B(4, 9) using Bresenham’s algorithm?

  • (A). 6
  • (B). 5
  • (C). 3
  • (D). None of these
  • View Answer

    Explanation: Not Avilable

    10. How many matrices are required to rotate an object about a point (x, y)?

  • (A). 2
  • (B). 3
  • (C). 4
  • (D). 5
  • View Answer

    Explanation: Not Avilable

    11. What is perspective anomaly?

  • (A). Oblique
  • (B). Vanishing point
  • (C). Cavalier
  • (D). None of these
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    Explanation: Not Avilable

    12. Reflection of an object is same as rotation with angle

  • (A). 45 degree
  • (B). 90 degree
  • (C). 180 degree
  • (D). 360 degree
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    Explanation: Not Avilable

    13. The end point accuracy of DDA line drawing algorithm is ________

  • (A). Good
  • (B). Better
  • (C). Best
  • (D). Poor
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    Explanation: Not Avilable

    14. The best line drawing algorithm among all possible line drawing algorithm is ________

  • (A). DDA
  • (B). Algorithm which uses direct equation of line
  • (C). Bresenham’s algorithm
  • (D). None of them
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    Explanation: Not Avilable

    15. Floating point arithmetic in DDA algoritlrm is

  • (A). Time efficient
  • (B). Time consuming
  • (C). Fast
  • (D). Slow
  • View Answer

    Explanation: Not Avilable